Canthian Federation Military
Miltary
Canthian Federation Military
CFM_white.png
Friendly
Parent Canthian Federation
Commander-in-Chief Supreme Commander Ardugrafar
Headquarters Tassa
Personnel 2 Billion
Expertise Heavy Infantry, Carriers and Subversion Tactics

The combined armed forces organisation for the Canthian Federation, formed in GY-703-CA and tasked with defending all Canthian Federation territory. One of the strongest military powers in the known galaxy and the largest in the Delta Pact. The CFM is responsible for defending the territory of the Canthian Federation and it's allies and promoting the federation's interests across known space. The CFM maintains a large space navy and significant planetary forces but is not split into separate services.

History

Formation

The CFM was formed during the restructuring of the Canthian Union into the Canthian Federation. Several military forces, including the Canthian Military, the Canthian Home Guard and the Ranger Remnant, as well as numerous planetary and system defence forces and several of the member state's more military police forces, were combined to unite the faction's defence, and improve cohesion in the blossoming war with the Sekhtokrun. It was this first great war that shaped the doctrines and ideals of the CFM.

Branches

The CFM is made up of seven branches, with the first, the Command Branch, overseeing the other six. The Branches are as follows:

Command

CFM Command is the controlling branch of the military, wielding jurisdiction over every member of the other branches. It is concerned with the appointment and training of leaders in all the other branches, all of whom hold a Command branch rank in addition to their standard branch rank, and overall doctrine and goal decisions for the force. Details of strategy and tactics are handled by the Strategic Branch. Lead by the Supreme Commander.

Infantry Forces

The Infantry Forces branch is responsible for all infantry personnel in the CFM. Infantry personnel are defined as those not mounted on any kind of vehicle or living creature(despite there being no organic riding cavalry in the CFM). Application of this definition is fairly simple in most cases, but special rules have been put in place to govern troops who operate weapons they cannot themselves move. In these cases the mounted status of the weapon becomes important. For example, a gunner aboard a battleship is in the mechanised forces, because the gun is mounted on a vehicle, while the operator of a field gun which is moved by a tractor but otherwise self contained, is in the infantry forces, as is the gun. The tractor would be in the Engineering and Support branch. It is lead by the Infantry High Commander.

Mechanised Forces

The largest of the branches, the Mechanised Forces Branch is responsible for nearly all CFM personnel who fight mounted on or in a mechanised vehicle of some sort. This covers a wide range of machines, from motorbikes, to Capital Starships and includes the pilots and crew of such vessels. Lead by the Mechanised High Commander.

Engineering and Support

Responsible for the personnel involved in the construction and maintenance of the military's vehicles, installations and personnel. This does not usually include the crew of starships, space stations and other large vehicles, who fall under the jurisdiction of the Mechanised Forces. Lead by the Grand Architect, a title left over from the early Canthian Age.

Strategic

Tasked with planning overall military strategy and providing commanders with tactical and strategic advice. lead by the Strategic High Commander.

Intelligence Agency

Tasked with providing intelligence on every possible aspect of the Federation's enemies. Lead by the Intelligence High Commander.

Adminsitration

Responsible for organising all the administrative and financial operations required by the military. Lead by the Administrative High Commander.

Ranks

The CFM uses a complex modular rank system. Each member of personnel has a rank level, defined by the various titles they hold. Each branch under who's jurisdiction they fall gives them one of four ranks(see below). Ranks from multiple branches can be combined. To these a large number of specialisms, prefixes, suffixes and honorifics can be added, each with a value that adds or subtracts from the bearer's rank level. In certain locations and theaters, some ranks have modifiers applied to them. Eg. In any Cyber Warfare Centre, having the prefix "Cyber" in your rank will increase your rank level by one.

The basic ranks are as follows:

Level Command Armed Forces Mechanised Forces Engineering Strategic Military Agency Intelligence Agency Administration
3 Commander Elite Ace Engineer Strategist Agent Administrator
2 Chief Warrior Pilot Technician Tactician Operative Clerk
1 Leader Trooper Operator Apprentice Assistant Analyst Secretary
0 N/A Recruit Trainee Student Trainee Student Intern

Combat Doctrine

While combat styles vary greatly throughout the military, there are several key principles that they are all based on.

Since the blood baths of the Canthian Reclamation, Canthian miliatry doctrine has always focussed on minimising casualties, on both sides of the conflict, as fas as reasonable possible. The Canthian Navy prides itself on it's ability to disable enemy ships without destroying them and will always attempt to take a defeated vessel captive. 15% of the Canthian Navy's currently serving ships are captured from various space faring foes. Entire planets are devoted to the task of storing and restraining prisoners taken in battle, and every effort is made to convince them to switch sides.

The CFM also prides itself on it's versatility and unpredictability. Every feasible weapons technology that has been thought up by Canthian scientists or stolen from foes is used somewhere in the armed forces and the enemy never knows what is going to hit them. Soldiers are encouraged to personalise their equipment so that it is rare to see two soldiers armed exactly the same. Few ships are built from each design, and those that are the same are soon modified beyond recognition. Constant upgrading and reconfiguring of Canthian ships makes it nearly impossible to predict what they armed with or capable of.

Despite the vast range of weaponry used there are still several weapon styles and strategies that the CFM prefers and excels at. In space, the Navy's fleet is dominated by carriers. Canthian carriers are not the lightly defended floating landing strips of other fleets, they are well armed, over-sized battleships that spawn great clouds of fighters. Those vessels too small for manned fighters use hordes of remote computer controlled drones. Canthian Infantry Units tend to be smaller than many other armies and are usually more heavily armoured. To counter the loss of speed from heavy armour, warp gates and personal teleports are used to get troops to the front lines, and even right into the middle of combat. The CFM has a vast array of special forces, and will rarely launch frontal assaults without preceding, or parallel, sabotage and assassination attacks on enemy forces.

See Also