Delta
Faction
Delta
Δ
Friendly
Internal Data
Aliases DELTA, Defensive, Economic and Legislative Trans-regional Alliance
Capital Cathia
Claimed Regions {$regions}
Major Ethnic Groups Novakyan, Arthian, Treng, Sekht, Vulct
Demonym Deltan
Population 13 trillion
Government Constitutional Military Dictatorship
Head Of State Delta Commander Lyssa Vald
Military Delta Military Forces
Official Languages NeoArthian
Currency Delta Credit

Delta, formally the Defensive, Economic and Legislative Trans-regional Alliance (DELTA), is a sovereign, territory claiming entity with a population of 13 trillion sapients. It is one of the largest contingent military, political and economic Interstellar Powers in the Known Galaxy, and a founding member of the Delta Omega Iota Alliance. Delta officially claims the majority of the Arthian Expanse and significant portions of the Western Traverse along with smaller areas in the Southern Reaches. Delta is a Constitutional Military Dictatorship with a hard-line unionist stance, and has been involved in protracted and brutal wars with several alien powers for the entirety of it's existence. It is currently at war with the Tyr Empire, the Razarihm, the Sekhtokrun and the Kankaar, as well as waging conflicts against Planet Eater and Barbarian incursions.

Delta is arguably the modern successor to the ancient Arthian Empire, having united the vast majority of the so-called Arthian descendent powers and claimed most of the space it once held. The Arthian era is widely viewed as a dark time in the history of the people of Delta and particularly the effects of its questionable use of genetic modification are felt to this day. Approximately 93% of Delta citizens are officially classified as Novakyan, synthetically enhanced beings of Orikyan descent, primarily Arthian though with a significant Treng minority. The remainder of the population are Sekht or Vulct with a small number of other species, largely with Novakyan-equivalent augmentations.

History

Prehistory

In the -4600s, the millenia old Arthian Empire collapsed, torn apart by a brutal war between a group of increasingly deranged clones of the throne's heir Prince Margantros. The empire was designed with a mind towards crushing dissent and, as such, almost none of the hundreds of inhabited worlds were self sufficient. Reliance on trade with the rest of the empire had kept many a planet from rebelling and now it was a death sentence. A world that produced pharmaceuticals might have no local source of food. An agricultural world might have no way to build or even maintain electronics. The combination of these crucial weaknesses and the massive damage caused by the war sent the now independent worlds into tailspin. Approximately three quarters of the worlds died out, their denizens starving, blowing each other up, succumbing to disease or similar. Those that didn't almost universally regressed to a far lower level of technology, dropping first to hunter-gatherers looting ruins for supplies then slowly rebuilding civilisation, each in a unique way, influenced by the nature of the planet.

On Aia, a city that covered a third of the planet's surface crumbled as the population dropped to less than a millionth of its peak. On Canth, high-tech manufacturing facilities were of no use to a starving population who fled the developed areas to establish farms in the wilderness around it. Parcat's huge industrial farms quickly fell apart after the destruction of the microwave power satellites and the planet was broken up by warring groups of feudal warlords.

For the next four thousand years each "NeoArthian" planets rebuilt and developed on its own, rediscovering lost Arthian knowledge and creating new technologies. Eventually space travel was recreated and those civlisations that had grown strong enough started to build stellar empires of their own. Planets which had not survived were scoured for lost Arthian technology, and those which had not rebuilt quick enough were conquered or absorbed by their stronger neighbours. When these burgeoning empires met, war and diplomacy ensued. Shared heritage created a bond, but desire for technology not shared quickly fostered hostility. This period is known as the Age of Re-contact

Beginnings

Delta traces it's lineage to the first significant union of NeoArthian states, the Arthian Descendant Peace Accord. Signed between the Canthian Union, The Technocracy and a handful of smaller NeoArthian states, in -639 about 700 years since the Age of Re-contact began. Originally a peace treaty ending the Canthia-Technocrat war, it was soon augmented by a Mutual Aggression Pact loosely uniting the disparate NeoArthian states against the Sekhtokrun forces invading the Arthian Expanse. After a series of disastrous battle losses, largely caused by poor communication between allied fleets, the Canthian Military proposed a third treaty, the Military Coordination Pact, in -602, which brought the NeoArthian military forces together and created a shared military force, known as the Sekhtokrun Retaliation Force.

In -565 the Canthian Union merged with several smaller states to form the Canthian Federation, pushing it's combined population and territorial volume above that of the remaining NeoArthian states combined. A new treaty was drawn up between the Federation and the three remaining NeoArthian powers, the Technocracy, the Arthatreng Allegiance and the Casian Republic. Sixteen smaller states were included in the treaty as partial member protectorates. The treaty created an Arthian Expanse Alliance, with the mission goal of "promoting further economic, military and cultural unity between the descendants of the Arthian Empire and ending the Sekhtokrun threat". To this end, trade barriers between the nations were greatly reduced and the Sekhtokrun Retaliation Force was expanded and given control over all aggressive military operations involving two or more of the allies. For several decades the AEA made greats gains against the Sekhtokrun, pushing them out of all but the most southerly Expanse regions. During this time, aggressive diplomacy from the Federation lead to six of the AEA protectorates joining the federation. In -532, the Republic of Panacar, which had joined the Federation in -551, when it found itself on the front line of the Sekhtokrun war, attempted to secede. The secession was declared illegal by the Federal Council and when the Republic declared independence, it's military and government were swiftly crushed by CF forces. Other members of the AEA, particularly the Technocracy, condemned the Federation's actions, but the Canthian controlled AEA Senate backed the move, stating that the Panacar rebellion was a danger to Expanse security, and that "in this time of war, we cannot afford to be torn apart and thrown to the winds to be devoured by our foes".

In -525, after several years of significant losses of Casian space leading to an economic downturn and several political scandals, a Republic-wide election left no single party with a majority, plunging the government into chaos. The Democratic Solidarity Party, which had won most votes, attempted to form a coalition government, but negotiations quickly stalled. After a month of fruitless talks, and escalating riots and protests, the Federation, with a minority portion of the Casian Navy, moved military forces into Casian space and annexed the state. A few short battles were fought, both in space and on the ground, but resistance soon disappeared. The AEA senate once again supported the Federation's move. The Technocracy was outraged, and officially threatened to leave the AEA if the Federation did not restore the Casian's sovereignty within one week. Two days into the ultimatum, the Canthian president announced that the Casian's were to be fully integrated into the Federation and pledged to maintain the unity of the AEA "at all costs". The Technocracy took this as a declaration of war and ceded from the Alliance. The Federation responded by turning the brunt of their military forces, including a large proportion of the Retaliation Force towards Technocrat space. The Federation went so far as to seize all Technocrat vessels operating under the SRF, replacing their command staff with pro-CF officers and offering the crews a choice between fighting for the AEA or imprisonment. Despite superiority in numbers, the Federation was hampered by the necessity of maintaining the defence against the Sekhtokrun, and could not move as decisively or effectively against as it had against the Casians.

Only 2 days after the war began, and with 17 thousand already dead, the war was brought to a sudden halt by first contact with the Ark Fleet Consortium(AFC), and shortly thereafter, the Planet Eaters that pursued them. The AFC was the remnant of number of once loosely allied orikyan states from the North-East who's home planets had been consumed by the Planet Eaters. The massive threat forced the two factions to abandon their war and rally. A new treaty was drawn up to include the AFC in the AEA, and the Federation took the opportunity to heavily rewrite the Alliance's laws on member sovereignty and military cooperation; effectively turning the Alliance into a confederation with a central government and central military command structure. Faced with the threat of the invading Planet Eaters, the other powers were forced to agree, signing away many of their individual rights. The new strengthened and unified AEA was able to defeat the Planet Eater pack, after a year of the bloodiest fighting the expanse had ever seen. The AEA also made further gains against the Sekhtokrun.

Formation

In -378, an AEA Black Ops Diplomacy unit succeeded in inciting a rebellion amongst several of the Sekht races being oppressed by the krun. After a few years of fighting, backed up by the SRF, the Sekht Rebellion was able to claim several significant systems and 40% of a region and formally declared itself the Sekht Union. To incorporate their new allies, the AEA was reformed as the Defensive, Economic and Legislative Trans-regional Alliance(DELTA). Initially this functioned almost identically to the AEA but Canthian diplomats had carefully embedded far greater powers for the three bodies which ruled DELTA than their AEA equivalents had had.

Relative Peace

The boosted strength of DELTA's military lead to a relatively peaceful period for the expanse. An on an off ceasefire with the Sekhtokrun lasted for nearly 150 years. Although more Planet Eater packs appeared, DELTA was ready for them and honed it's skill at hunting them to a fine edge. Expansion in the north and west slowly picked up, with discovery of resource rich planets and the occasional lost piece of Arthian technology turned lone treasure hunters into corporate empires that, for the first time in several centuries, swung the balance of political power away from the military. DELTA underwent a revival of nationalism, with several new states being formed in the Distant Expanse.

Expansion in the Western Traverse soon brought contact with the United Corporations of Innua, the first NeoArthian multi-stellar power encountered in nearly six centuries. Early hopes of peaceful cooperation were crushed when the true extent of the extreme capitalism practised by the Innuans was revealed. Horrified by widespread slavery and exploitation, DELTA began making demands of change as a prerequisite. The Innuans refused and instead declared war, seeing great profit in plundering the rich worlds of DELTA

War with the UCI

The War did not go how either side thought it would. The Innuans greatly underestimated the relative size of DELTA, which controlled more than five times the territory they did. DELTA did not realise just how militarised hardcore capitalism makes a society. The war raged for five years with little progress made of either side.

To-do:
Razarihm
Tyr
Martial Law
DOIA

Government

Delta is run by Delta Command, a military body which began as a coordinating body for the separate military forces and has become the government's executive branch. Long term strategy and laws are set by the Delta Strategic Council, but this body is ultimately subservient to Delta Command, and it is the Delta Commander who gets the final say on all laws. Delta Command is advised by the Constitutional Council, an independent, civilian body set up by Delta Command when it declared indefinite marshal law. The constitutional council is tasked with safeguarding the constitution, so that when martial law ends civilian law can be restored. In reality, the council's power extends only as far as raising official complaints to Delta Command, which can be ignored. The Constitutional Council is also tasked with preserving the DELTA Parliament and DELTA Trade Council, so they can be restored once the need for martial law ends.

Delta Command presides over two organisations, the Military Forces and the Civilian Services. While Command provides oversight and management, it is these two organisations, which are independent but closely tied to each other, that put Command's orders and laws into action.

Citizens


Delta has two classes of citizen, civCitizens and milCitizens. The separation was introduced when the military took over the federal government and is designed to prevent those associated with the military from holding positions with the civilian governmental structure which would cause a conflict of interest and to prevent untrusted civilians from holding military positions key to defence. Notably, milCitizens must be employed by the Delta Military Forces and cannot be employed by the Delta Civilian Services or serve on the [[[Constitutional Council]] or other civilian focussed political bodies. A sub class of milCitizens, exMilCitizens, awarded to retired military personnel are allowed to fill some roles not available to milCitizens but are still prevented from reaching the high levels of the civilian infrastructure's management.

Military

See Delta Military Forces.

Economy

While Delta possesses vast wealth in resources and manpower, it has an extremely limited and controlled economy, put into place by the military government so as to prevent capitalism and free market economics interfering with the war effort. Most industries directly related to warfare and arms technology are all but completely government controlled, and other, less militant, sectors are heavily regulated and subject to direct orders from Delta Command. Delta Command allows independent news organisations to operate, enforcing strict laws regarding leaking of information that "might hinder military or security operations" but tolerates criticism of the government, as long as it is not deemed to be directly attempting to incite rebellion.

Culture

Delta is a alloy of many disparate cultures, forged together by the threat of extinction. It was created surrounded by enemies far greater in strength. While distinct sub cultures do exist, the homogeneity of Delta's cultural landscape is far greater than would be expected for a nation of it's size less than 400 years after it's inception. The Government, seeking unity and strength, has sought to discourage, and occasionally stamp out, aspects of minority cultures which caused friction with the majority and has carefully nurtured the culture to encourage diversity were it is "safe" and foster unity.

The mass conversion to the Novakyan race has lead to a great deal of change in the nature of personal identity and the value of appearance. The opportunities offered to Novakyans have been used to push back against the physical homogeneity left by the Arthian's tampering with their DNA to create perfect super beings. Every skin, hair and eye colour imaginable can be seen exhibited by somebody on almost any street. Tattoos, piercings and other visual modifications, usually manifested via augmentations, are common, and a significant minority takes more extreme forms, including Roboforms. The Novakyan platform also fosters great equality in physical and mental ability, leaving personality as the most important definer of people.

Education

All schools are operated by the Education Service and every citizen must obtain a Standard-level Education Certification. Children first enter school at the age of 4 and must remain in government-run education until a SEC is awarded. There are a wide variety of programs able to award an SEC but its most common forms are the Military Preparatory Education Certification, awarded to citizens who graduate from a Military Academy, and the Services Qualification, awarded by most civilian education establishments. The education is designed to provide an optimised "path of learning" for each individual citizen, making the most of their talents, abilities and interests.

One a SEC has been awarded, citizens are free to leave education and join the private sector. Alternately, they can enter Military or Service training or Higher Education within a University. Universities are more independent from the Education Service and tend to focus on more academic subjects. Unemployment is not allowed, unless a medical condition prevents working, and failure to find a private sector job within 3 months will result in the citizen being drafted into a force or service for a two year period.